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This scene consists of low poly models made using Maya and Zbrush, rendered real-time in the Unreal Real 4 Game Engine. Textures are derived from normal map baking techniques and made procedurally in Quixel Suite.

Atop a treacherous mountain there lies a temple hidden deep within that is devoted to the faceless gods. At the center of the altar rests a sword rumored to have mighty power. Next to it, an ancient scroll protected by a magical aura tells a tale of a greedy King who sought immortality but his efforts ultimately consumed him. Some say the souls of the dead keep the torches lit, but no one really knows for sure.

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Alexander szopinski wireframe