Website powered by

Control Surfaces

Modeled in Maya, button lenses and LED light internals physically modeled with lightmap/diffuse baked using Blender. Normal map baking accomplished with Substance Painter. Materials created using a node graph in Substance Designer with Albedo, AO, Normal Map, and Masking Inputs.

Micro surface and roughness details.

Micro surface and roughness details.

Button lens physically modeled in Maya with lightmap/diffuse baked in Blender.

Button lens physically modeled in Maya with lightmap/diffuse baked in Blender.

Keyboard with baked normal maps.

Keyboard with baked normal maps.

3D models in Maya viewport .

3D models in Maya viewport .

Substance Designer master material node graph.

Substance Designer master material node graph.